The other way? The choices were, of course, simplistic and the outcomes far-fetched. Should you open the green door, or the red one? Should you walk through the entrance to that scary old cave, or run As you read your way through the story, every few pages or so you'd be asked to make a choice for the story's protagonist on how to proceed next. These "interactive fiction" pocket novels, though typical of young adult fare of the time with their pulpy tall tales of sci-fi adventure and horror, added one very important and unique twist. As a child, I was absolutely hooked on the "Choose Your Own Adventure" book series.
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